Hello, I’ve been running into an issue with a mixed reality experience I’m trying to work on.
I’ve been working on raymarching for mixed reality, and the depth occlusion is not intersecting correctly with the raymarched object. It occludes whatever is in my left eye, but then just projcts that to my right eye, leaving a shadow in my vision of where the left occlusion renders, and my right hand goes under the raymarch. I’ve seen similar issues be resolved with some settings being turned off, such as instanced stereo, but these don’t seem to fix things. I’m assuming that I might need to call the material twice for each eye or something, or perhaps there’s a clever way in material to render things based on the camera vector and then rendering separately for each screen position, but I’m not quite sure.
If anyone has some suggestions that’d be very helpful.