Having difficulties with lighting

Hello,

I’m trying to make a pointlight behind a translucent material to shine through but I cant seem to get he light to illuminate around the little sign block inside properly once the lighting is built.

Before build/after build:
output_qfAKDU.gif

My goal is to make the sign appear as if it is what is giving off the light behind a plastic cover. Does anyone here know how I can achieve this

Thanks.

You could use the emissive channel in the sign’s materials.

An easy and cheap way would be to make the material emissive and add a light above it so that it seems the light would come from the sign. That is a pretty standard method and should work for most smaller objects. It also leaves a good amount of control over the light and material.

An accurate, though build-intensive and not always pretty way (needs some tweaking for proper looking shadows and it doesn’t have as much control as actual lights) would be to set the mesh as a light emitter. To achieve that you need to check “use emissive for static lighting” in the mesh properties and give the mesh an emissive material like in the above method.

http://i.gyazo.com/cfa71eb356c72e5e4b7003e04bbb24dc.png