Summary
So while creating my current game i noticed an issue in that when you have a big amount of entities (Even if just a mesh and its disabled) it would cause fps drops/visual hitch/lag when going into/out of render load ranges(Even if world streaming was off).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Have many entities in prefabs with transform comps/mesh comps ect
Expected Result
It shouldn’t lag/hitch
Observed Result
It lagged/hitches and causes fps drops
Platform(s)
pc
Additional Notes
I re designed how my game works so there is much less entities and it works much better.
Unsure if battle royale is using entities but that lag issue when going around the map is exacly what i had in my creative game.
I may have the original project saved if Epic wish to have the project for testing ect as my current version had been modified to limit that lag/fps drop