Have you been able to get a procedural foliage actor to unload/load using world partition in UE5?

I have been unable to do so. I have tried painting it as well without any change in results.

It works for static foliage instances, but not for the foliage actors of any kind that I have tested.

Is this a bug or am I missing something? Thank you for your help!

Has anyone been able to replicate this?

Hi, you manage to unload foliage themselves? From what i see in my world, they have a big grid size, which i can’t change (25.600)