Have VR Camera start in center of sphere

Hello

I’m new to Unreal I come from a motion graphics background but I created a 360 video and figured out how to get it to play inside a sphere in Unreal pretty well now. When I test it out in the viewport I can get it so that Im dead center of the sphere so when I look around it looks like the 360 video should but when I test it on the Vive it starts me outside of the sphere and I see it in a distance. Does anyone know of a way I can have it start and stay in the center so I can create a 360 video player for my videos?

Thanks in advance

Maybe move the sphere to the location of the headset each frame?

Could you just map it to a sky sphere?