Have object with collision pass through character

I have doors that when opening hit the player and pushes them. The collision is necessary and in many cases the action is acceptable. But in one instance the door actually lifts the player while it’s closing (it’s an oven door) and so I would like the collision settings to be ignored. I have tried changing the collision settings in the door to ignore all but it still happens. What’s the magic combination?

On your blueprint “Door”, just select you asset, then set the colision mode on the fly.
Also, you can use the custom Collision Channels. Just Make sure, that the colision is on your asset or in a separated volume.

Thanks for the quick response. What I didn’t realize is that whatever I do with the collision settings of the door, this will have no affect on the door within the blueprint. I had to select the door in the blueprint, and then I chose Custom collision, ignore all and then block on trace responses. That works perfectly.