Thanks for the reply.
If it was for a personal project, i would use a blueprint with a timeline, although it looks more like a workaround. It’s definitely a solution though
But i’m working on a bigger project with different people and it seemed to me like a messy way to go about it, I was wondering if there was another solution that would be more realistic
Also I don’t know if it’s me that has the wrong image of a fire in my head and that thinks that shadow should be affected a well ( I mean maybe how it looks in UE is how it looks in real life and I’m wrong) but it seems weird that shadows aren’t affected from a light function (or that there isn’t the option) right out of UE
I’ve also heard that using a timeline is a tiny tiny tiny bit worse for the performance, not sure if that’s true