Hi all. I know virtually no C++ or blueprint. So I am asking for your help.
I use Unreal for concept art and I wish to be able to have every object in my scene a different, unique color for easy selections within Photoshop.
It is very tedious to do this by hand because I would have to create at LEAST hundreds of materials by hand and hand-assign them to each object.
So I am wondering whether it is possible to do this automatically. Thank you in advance.