Have AI walk around each other

Hi,
So I have a skeleton weeping angels effect in my game. An issue I’m having is when there are multiple skeletons and when skeleton one turns the corner and I’m looking at it, it freezes but then skeleton2 is stuck behind it and is still moving. I want to have it move around skeleton1 and then freeze when I’m looking at it. Any ideas would be greatly appreciated!

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hi,
how is your ai driven ? does it use eqs or just nav mesh path finding ?
in your ai controller you have the choice of standard ai control and there is also an ai crowd controller, which one do you use ?

cheers :vulcan_salute:

@AustrianMunzter
Right now it’s just using nav mesh pathfinding. I’m not sure where I would check to see the type of control that I have in my ai controller. I know there’s an option in the character blueprint where you can choose the controller. I have a skeleton controller that I made that I’m using but I haven’t changed the type of controller so I’m guessing it’s standard.

have you tried these settings ?

i have a bunch of ai running around with the standard ai controller.

you can also use the detour crowed controller, here is a comparison video

cheers :vulcan_salute:

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hi,
glad it helped you :slight_smile:

happy coding :vulcan_salute:

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