I am trying to get the doors in my level to be ignored by my navmesh. I want my AI to think there is a path through the door because I gave them ability to open doors when they get close. Any Idea on how I can do this?
Can Ever Affect Navigation property of your door actors to
But how can I do it from blueprint?
Just select the mees you want not to affect navigation, and use the search bar in the top right corner (in the details tab) for “Navigation”. Then uncheck the box.
I need to do it in runtime for dynamically created StaticMeshes…
Thanks, I saw a ton of posts and for some reason it doesn’t show up until I SEARCH for it, this answer was it!