I have a clipped bullet. Alalt textthough in the 3D editor it is displayed correctly and the normals are turned out correctly.
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No, not close
Is it just too close to the camera? ( silly question maybe )
What’s going on, is it a huge bullet? Have you tried increasing mesh bounds a bit ( static mesh details in the level ).
A huge bullet, because on stage I deliberately increased it, and so it is, on the contrary, small. When viewing the static mesh, it has a standard size with a scale of 1 * 1.
Did you try the mesh bounds?
I tried it doesn’t work
Ok then, no idea, unless you want to put that bullet in an empty project for download ( or somewhere as an FBX ).