have a clipped bullet

I have a clipped bullet. Alalt textthough in the 3D editor it is displayed correctly and the normals are turned out correctly.
346637-
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No, not close

Is it just too close to the camera? ( silly question maybe )

What’s going on, is it a huge bullet? Have you tried increasing mesh bounds a bit ( static mesh details in the level ).

A huge bullet, because on stage I deliberately increased it, and so it is, on the contrary, small. When viewing the static mesh, it has a standard size with a scale of 1 * 1.

Did you try the mesh bounds?

346682-screenshot-2.jpg

I tried it doesn’t work

Ok then, no idea, unless you want to put that bullet in an empty project for download ( or somewhere as an FBX ).