HasAnyRootMotion() returns true always

Hi everyone,

As title says, HasAnyRootMotion() always return true. Even in my anim graph there was no node connected to final pose it still returns true. I do not know what caused it but now i can not get false.

I cleaned c++ directories, open close editor, rebuild project. It always return true

By the way it is caused by when i select Root Motion From Everything it always returns true. If i select Root Motion From Only Montages it works correctly. But i do not want to make montage for every root motion animation. Is there any way to fix it.

bump, this also happens in Blueprint in 5.1 - It always returns true, even if there is no root motion involved in the AnimBP (but Root Motion Mode is set to “Root Motion from Everything”).

The issue still persists in 5.4.4…