Has update 34.00 broken anyone else's NPC Behaviour?

Summary

My Guard Type custom NPC’s have stopped shooting at the player. I have checked everything from team, to active hostility, given them weapons, ammo etc. Nothing seems to be working. It was working fine before the update, now it is broken.

I have also just created standard NPC behaviours, and set behaviour to default, and still nothing is happening.

Is there a new way in verse to control custom NPC aggression that I have missed?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Steps to Reproduce

Create NPC Spawner, set Type to Guard, Create Custom Verse Behaviour and associate, Place in editor, Play

Expected Result

Guard NPC’s should be firing on the player.

Observed Result

They are showing as hostile and alert, they are following the custom behaviour otherwise, focus, navigation etc. They just aren’t attacking as they were before the update.

Platform(s)

PC

FORT-867753 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Thank you, @Headrush2118 - the team is taking a look.

I have code setup for guards to force attack and they pretty much ignore players until the players attack them. So force attack is not working anymore since 34.00

GuardSpawner.ForceAttackTarget(Agent, ?ForgetTime:=600.0, ?ForgetDistance:=100000.0)