How hard is it to set up? I’m at work so I can’t test it out yet but I’ve looked over the doc and its a bit confusing. https://docs.unrealengine.com/latest/INT/Platforms/VR/VRSpectatorScreen/index.html
Is this the view?
Or is it the normal 1st person view that you can see in your HMD but a bigger screen on your PC screen (No black boarders on either side). I ask this because it says “With the exception of PS VR, Spectator Screen Mode is enabled by default in UE4.” If its enabled by default then I don’t see the above view you can see in the screenshot on my computer. It talks about adding static texture’s via BP but the above image shows a mesh not a texture so I’m guessing that has nothing to do with that view. It seems to suggest that the texture appears in the upper corner of the screen.
This is a very confusing doc. It goes on to say “If you’d like to switch to a new Spectator Screen Mode” (is this talking about switching to the above 3rd person view?) “, you can open the Console and input vr.SpectatorScreenMode Value. For example, entering vr.SpectatorScreenMode 2 enables Distorted mode, which is currently supported by Oculus Rift.” So what do I put in to get the PC screen to show the above view when I’m playing?