This turns the entire level black - if I go into the level outline and toggle the persistent level off and on the lighting returns. Happens every time I hit the build the button. I ported the project from 5.0 > from 4.27 > 4.26 > back to 4.12 > I have the same project in 4.27 and 5.03 and I never see it.
[2023.02.18-05.25.13:983][911]LogWorld: Warning: UWorld::CleanupWorld called twice or called without InitWorld called first.
[2023.02.18-05.25.14:165][911]LogStaticLightingSystem: Warning: WorldSettings.bForceNoPrecomputedLighting is true, Skipping Lighting Build!
Thank you for trying to help but this didn’t work.
My scene has an actor that contains all the light actors - this seems to be causing the issue - if you just create a new level and place the actors outside like normal it works as expected.
This BP that contains all the sky actors has been working for years in just stopped working in 5.1.1.
I am still open to suggestions because it is annoying to go into have to the level tab after every light rebuild and toggle on and off just so I dont have a blank viewport.
Thanks for moving this but the issue still happens - I have tried everything to fix it from project settings to creating a blank project and moving the single asset I created that contains all my lighting.
My question for the engineers is why would taking a directional light and wrapping it in a BP cause this much trouble.