Has anyone have any idea why my shadows are looking like this?

Fresh project UE 5.5

Mesh made in maya.

Normals are fine.

Tried disabling nanite did not do anything.

Even when rotated from all angles.

Normals don’t look fine :slight_smile:

Can you try selecting the mesh, and ( just to prove me wrong )

Didn’t do anything unfortunately…

Darn, I wonder if you could upload an FBX here?

Can I post google drive links?

Yip :slight_smile: ( or you can PM me )

Cool…

Ok, any chance of the textures also ( I’m suspecting normal ).

Sure… Mesh.rar - Google Drive

Ok, hmm…

This is my material

This is mine, even with z-up off its still weird ( just not as checkery ).

Beg your pardon, misread it. Hold on ( but it’s related )

Can you try it with a basic material to start with?

I’m assuming you haven’t changed the material domain, or anything?

Looks like its a material issue, somehow…

It works mostly but at one or two angles it is still kind of weird.

Plus it is default material.

Just cannot duplicate it

The rotation of your directional light wont show the weird shadows, mine did. hmm…

You’re using a default level, you haven’t tinkered with the directional light or anything?

All default, and scratch that it does still show up just less.

I can get that

You will see these sort of artifacts, close up.

Interesting, I wonder if there is a way to fix it.

I will give it a go in some previous versions a bit later.

Thank you for taking the time to try and help, I appreciate it!

I don’t think you’ll get rid of the jags, unless possibly with hardware ray tracing, or offline rendering / static lights.

It’s all a compromise. Most nobody would ever see this stuff. :slight_smile: