Just wondering if anyone has Anyone Figured out the new VR Stereo Layering (not instancing) feature in 4.11 preview 1 is and how to take advantage of it.
I’m assuming this allows you to have multiple stereo camera view outputs layered onto the same final stereo image.
For example one camera could render the inside of the cockpit of a spaceship while another camera’s view rendered for the starfield, planets and objects outside the ship.
Another use would be view portals, like the game Portal or like looking through the door of the Tardis from Dr. Who. “It’s bigger on the inside.”
#1 Am I understanding the purpose of this feature correctly?
#2 How do you use it?