Has anyone been experimenting with a first person character for the rift?


I’ve been working on a prototype of a first person body mostly for use with VR using the third person character and animations as a base.

Has anyone else been trying to attempt this as I see it as one of the larger issues currently for exploration games in the rift, I just couldn’t stand feeling like a floating camera every time I jumped into the game.

I’ve included a video of what I have so far, this video is for demonstrating a bug where the head can rotate full 360 if the player stands still, however I’m trying to resolve this at the moment.


Replied in your other thread: Restricting angle view rotation using “use controller rotation yaw” issue.

Locking this thread to keep replies together.