UE5 Release.
On a fresh project, when I enable hardware raytracing support in project settings, as well as Lumen to use hardware raytracing, after restart the project RHI is still showing DirectX 11. I don’t see how DirectX 11 RHI can use hardware raytracing. It seems it doesn’t automatically change to DirectX12 RHI.
Does that mean that I also need to manually change RHI to actually get hardware raytracing?