Hardware Cursor - Not working after cooking

Hi, I’d like to use an Hardware Cursor in an HTML game. For that, I followed this tutorial [WTF Is? Hardware Cursor in Unreal Engine 4 ( UE4 ) - YouTube][1]

I tested on an empty top-down project.
I managed to display the hardware cursor in PIE but not after cooking, even on Windows 64.

I created a uasset png as adviced.

286994-screen1.png

The Slate directory also contains a .png, and a .cur for test (already tried without)

286995-screen2.png

The Project Settings cursors path lead to the .png/.cur file

286997-screen4.png

After cooking, only the uasset is visible in the cook directory

286996-screen3.png

Player Controller contains the defaults settings

286998-screen5.png

I also tried to add the “Set Hardware Cursor” before/after 1s delay and “Show Mouse Cursor”/“Current Mouse Cursor” nodes from the Player Controller

HTML are easily lagging when providing 3D content. I can’t work without this feature.
Thanks for your advices.

The same problem.

Same issue

to fix that u need go to project settings → Packaging and set “Blueprint Nativisation Method” as “Inclusive”

I tried but nothing changed :confused:

I use Cursor.cur,and set thd directory to ProjectSetting->Packaging->Advanced->Additional Non-Asset Directories To Copy.It can work on Windows64.