Hi, I’d like to use an Hardware Cursor in an HTML game. For that, I followed this tutorial [WTF Is? Hardware Cursor in Unreal Engine 4 ( UE4 ) - YouTube][1]
I tested on an empty top-down project.
I managed to display the hardware cursor in PIE but not after cooking, even on Windows 64.
I created a uasset png as adviced.
The Slate directory also contains a .png, and a .cur for test (already tried without)
The Project Settings cursors path lead to the .png/.cur file
After cooking, only the uasset is visible in the cook directory
Player Controller contains the defaults settings
I also tried to add the “Set Hardware Cursor” before/after 1s delay and “Show Mouse Cursor”/“Current Mouse Cursor” nodes from the Player Controller
HTML are easily lagging when providing 3D content. I can’t work without this feature.
Thanks for your advices.