I have a big problem with shadows. I’ve studied all topics about dynamic shadows, cascades shadows, bounces etc. etc. Nothing work… I’m creating a house visualization from art project and it’s really annoying. Look on pictures:
For best results for architectural visualizations use static lights. If you use dynamic shadows then you have to adjust the shadow bias setting which will get the shadow to line up more closely for objects on the surface, but may cause artifacts.
Your lightmap resolution is too low which makes the shadows really large. You can adjust the lightmap resolution for each object by opening the static mesh from the content browser and changing the lightmap resolution. Or you can select the mesh in the scene and use the Lightmap Resolution Override which will apply to just the object in the scene. Also, you can add some environment lighting from the sky using a Skylight or going into the world properties and adjusting the environment in the Lightmass settings.
U know what i want to resolve? right? Im going to present that project and its changing my shadows on distance nubmers… I dont want that option Is there any way to disable it? Skip it ?
It depends on the mesh, you want to keep the resolution as low as possible, but some things need higher resolution than others. If the mesh is particularly complex, then can require a higher resolution, if it’s not complex (like a floor) but needs high detail shadows because of the things casting onto it then it would need higher as well.
S1 can explain me how to set an optimal settings to light and world setting lightmass to have a best quality and performance ?? I dk what am i doing wrong