Haptic feedback not working on Oculus Quest Touch Controller

Hi, I’m developing a game for Oculus Quest, and when testing the build on the device, the haptics of the controller don’t work.
When testing it with the Rift on the editor, it is working fine. I’m using the BP on the picture, and Unreal 4.22.3.

I’ve tried changing the Hand enum to any hand, with the same result. Maybe it has to do with spawning only the right controller, but I’m not sure…