Hapic feedback testing for Vive and Oculus?

I have been working on Vive functionality for Wrench and am finding the haptic feedback is very different. Has anyone done detailed testing of dynamic range for both intensity and frequency for Vive and Rift? If not, would others also find that information useful?

I have experience only with the Oculus Touch. This page covers in details what can or can’t be done with the haptic motors: https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-input-touch-haptic/

This said, one should also consider that the Vive and the Oculus touch controllers have a very different shape/form factor and way of holding them, so even if you use the same haptic curve for both, it may still provide a different feeling to the player.