Сhanging the properties of physics and gravity in a specific radius

Hello everyone I’m a beginner, I’m doing a learning project (a first-person game), one of the mechanics of which is non-standard interaction with zones of altered physics. How to make, for example, a certain zone (a separate place on the location) where objects float in the air from the edge of the radius to the center (at the edges of the radius, objects hover at a very low altitude, the closer to the center, the higher they hover). I not habe any BP at that time, just search info and help…
I would be grateful to everyone, the project stalled during preparation.

THANKS!

This tutorial shows you how it can be done

You would just need to add some extra math to calculate the distance of the effected actor from the center and use that as a parameter that can drive the gravity / anti-gravity strength.