Hanging Particle - zero interaction with Static Mesh

I have a Hanging Particle Niagara system from the template through which I am passing a basic shape sphere. Collision is activated on the particle system and as far as I can tell it is enabled on the shape. When the sphere moves through the area containing the particles there is no pushing/collision occuring.
If I create a Fountain from the template and enable collision on the Niagara system, the particles from this fountain will bounce off the sphere, therefore the sphere seems to be behaving correctly.
I have tried providing the Hanging Particles with a small amount of Velocity through the Add Velocity module in the Particle Spawn group to see if they require a starting velocity - this too has zero effect.
My goal is to create a ‘cloud’ of static particles through which an object will move and displace/move them.
Thanks for any tips.

You can press the eye icon to enable debug on collision to see in the first place collisions are reacting to eachother.

You can also increase collision radius, since there is drag an early collision can be usefull. Since there is a drag you can lower drag and collision friction so it has a better visible effect and you can add a force with impact normal.

Drag can physically prevent you seeing the effects so you have to manage that, you can make hanging particles without drag too.

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