I just started experimenting using Oculus hand tracking in unreal. I have enabled the headset hand tracking option and also unreal Oculus VR plugin hand tracking option. I have also checked the Oculus hand tracking examples to look at the proper setup.
But at this point I can see the hands are tracked but no mesh gets rendered when I VR preview the scene using Link cable. I only can see the Oculus icon and menu option icon when have my palm facing up, but no hand skeletal mesh shows up!
I was wondering if any of you know what is wrong?
I’m using UE 4.26.2
Thanks in advanced,