handling of nDisplay bFollowLocalPlayerCamera parameter

1/ where to set bFollowLocalPlayerCamera in the nDisplay root actor editor? at this step the only solution is to export the *.ndisplay and set the bFollowLocalPlayerCamera with text edition. Each time we change a parameter in the nDisplay root actor editor this parameter is reseted to false.

2/ consequence of the first question where bFollowLocalPlayerCamera does not seems to be configured in the editor. how to enable bFollowLocalPlayerCamera when launching a cluster with the nDisplay Launcher plugin ?

In the properties of the top level object in the Components tab in the nDisplay blueprint editor. See image in the link below.