Hi,
I want to semi-guide the camera movement in my 2d side scroller. The idea is to manually define areas of legal camera positions (e.g. in form of a navmesh) and then position the camera on the navmesh point that is closest to the player (using the function ProjectPointToNavigation).
How could I create this NavMesh (e.g. using a tilemap that won’t show ingame) such that it is independent of the physical collision of the world?