When developing Quest hand tracking in UE Oculus 4.24.3 v16, let the Quest enter the Link mode, use VR preview directly in UE4. In this way, there is no problem with hand tracking.
But Hand tracking via Quest Link does not work in packaged Windows applications.
the PC application cannot recognize the hands and cannot get the hand tracking data. Has anyone encountered the same situation?
I don’t understand what’s wrong. If anyone has tried this method, please email me, thanks.
(I want the hand tracking application to run on the PC only.)