Hand Tracking for Quest 3 in UE4.26

Hello.

I am trying to enble hand tracking in Unreal 4.26 for the Oculus quest 3 headset. I am able to track controllers but not hands. Whenever I check if hand tracking is enabled with the function “Is Hand Tracking Enabled” from Oculus VR plugin, I get false, but I enabled hand tracking at Edit > Project Settings > Plugins > OculusVR and selected “Hands Only” for “Hand Tracking Support”. I am following the intsruction from: https://developer.oculus.com/documentation/unreal/unreal-hand-tracking/. Any help would be appreciated.