Hey there guys, Im working on a VR Application on UE4 4.20 using an Oculus Rift, I wanted to implement a controller mesh which has the hand with the controller
something like this :
https://i.ytimg.com/vi/fd-hdGyhwzQ/maxresdefault.jpg
I tried opening Avatar SDK
but i couldn’t get it to open on 4.20 or 4.2, i feel maybe the hand presence in that paired with a controller mesh would help, but i need a skeletal mesh for animating the controller as well.
Getting the following error:
Running E:/Program Files/Epic Games/UE_4.2/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Sahil/Downloads/avatar_samples_ue/AvatarSamples.uproject" -game -rocket -progress -log=C:\Users\Sahil\Downloads\avatar_samples_ue/Saved/Logs/UnrealVersionSelector-2018.11.03-11.58.08.log
Discovering modules, targets and source code for game...
Errors detected while compiling C:\Users\Sahil\Downloads\avatar_samples_ue\Intermediate\Build\BuildRules\AvatarSamplesProjectFileGeneratorModuleRules.dll:
c:\Users\Sahil\Downloads\avatar_samples_ue\Plugins\OvrAvatar\Source\OvrAvatar.Build.cs(9,62) : error CS0103: The name 'ModuleDirectory' does not exist in the current context
c:\Users\Sahil\Downloads\avatar_samples_ue\Plugins\OvrAvatar\Source\OvrAvatar.Build.cs(53,13) : error CS0103: The name 'PrecompileForTargets' does not exist in the current context
c:\Users\Sahil\Downloads\avatar_samples_ue\Plugins\OvrAvatar\Source\OvrAvatar.Build.cs(53,36) : error CS0103: The name 'PrecompileTargetsType' does not exist in the current context
c:\Users\Sahil\Downloads\avatar_samples_ue\Source\AvatarSamples\AvatarSamples.Build.cs(15,62) : error CS0103: The name 'ModuleDirectory' does not exist in the current context
UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files
Alternatively,
Are there any out of the box solutions for this, could someone help me out on how to get started with making this ?