How to easily add a hand collision?
I have already added lifting of objects and it works.
But what I would like to add is that when a hand hooks an item with mesh, collision and physics, that item will move fall.
In the same way I would like to add, the keys in the game, when the player touches the key with his finger, then something will start to happen
Currently, hands penetrate everything, walls, world equipment and lifting objects
When I press grip, such an object will pick up, but hands can penetrate through it
Currently I am working on another VR grab system. My aim is to make the process of grabbing and moving things to feel as realistic as possible and eventually release this as kind of a project template.
Sure you could apply full collision for the hand mesh within a physics asset, but I am not sure if this will properly work.
If you try to grab objects in a correctly visible way, attach them to a predefined grab socket and make a custom grab animation for that object. For simple touch operations you could add collision spheres to the fingertips and even could create a procedural grab with them.
You can do this by adding collision components (such as sphere or capsule components) to represent the fingers or palms. Set the Collision to “BlockAllDynamic” or a custom collision preset that blocks objects, walls, and equipment.
This YouTube tutorial showcases the general process of hand setup.