Collision for Skeletal Mesh

In the Static Mesh editor I have several tools to remove or add collision. I can’t find similar tools for Skeletal Meshes. I know that collision is generally set in the physics asset of a skeletal mesh. There I can show collision but I can’t remove it or generate a new one. I can set a collision from a static mesh, but: also the old collision stays and if I make a static mesh from the skeletal mesh, generate a collision on this static mesh and then copy the collision from that static mesh it’s totally crap. the collision has nothing to do with the collision that is showing in the static mesh.
Is it not possible in unreal to create custom collision for skeletal meshes? did I have to do it with external 3D tools?
I am on UE 5.1

How to deal with skeletal mesh collision completely depends on what the object/vehicle/character is. Some characters can just use a capsule component for their collision and nothing else is necessary. Setting up the collision inside of the physics asset is done with box shapes, capsule shapes, and spheres. A physics asset is good for when you want to use constraints(like for suspension and wheels), or you want the collision bodies on the physics asset to trigger queries like hit results and overlaps. To set up collision in a phys asset, you right click the bone you want to own the collision shape, then “add shape”. Each body has it’s own weight, drag, collision settings, etc…

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