So here’s the deal. I have this structure in my scene. As I moved along one of its walls I noticed that, although it is evenly lit, the lighting becomes darker from east to west (or right to left in the pics). Also, the structure has an underground floor - which is a separate fbx - that has no windows and therefore no Directional Light influencing it, and there the problem appears again. In the pics you see the ground floor problematic area and the underground problematic area directly below it. There is open, endless, Unreal space beyond the wall.
The skysphere is an even-tone blue with some clouds. The part of it that faces the problematic area is pretty homogenous so I’m not sure that’s what’s causing the issue