Half Android Devices Crash in UE 5.7+

Well, as many found out after iOS forced mobile update last month, that UE 5.7 has a major bug that crashes all quadcom’s snap dragon GPUs on launch. (That’s like half the androids mobile phones in the market.) I already uploaded the detail crash with log and and everything for a week now but no one seems to answer. ( ue5.7 lyra mobile Android game crash after splashscreen - #6 by KillerPenguin )

So i’m just asking if Epic is fixing this at all, and when can we expect the fix to come out?

Funny how the google forum search on this topic return my own thread. The other one being the UE is trash post. lol