@paul.georges Hi, I’m also experiencing the same crash (see my post above). I’ve managed to pull the tombstone and logcat from an affected device and have confirmed the following:
Crash details:
- Signal 11 (SIGSEGV) in /vendor/lib64/egl/libGLESv2_adreno.so
- Crashes on Thread-6 (background rendering/async thread)
- Device: Samsung Galaxy S23 Ultra (SM-S918B), Android 16, One UI 8.0
- Works fine on: Google Pixel 9a (Android 16, Tensor G4)
Project setup:
- UE 5.7.4
- OpenGL ES only (Vulkan disabled)
- Forward renderer (r.Mobile.ShadingPath=0)
- No Substrate, No Nanite, No VSM
This appears to be Adreno-specific — the Pixel 9a on the same Android 16 runs perfectly. Around half of my affected players are on Snapdragon devices.
I have the full tombstone_18 and logcat ready to share. Please let me know how to best provide these to help investigate. My players are actively affected and I’d appreciate any workaround or ETA on a fix so I can communicate with them.
Thank you!
crash_log.txt (8.3 MB)
tombstone_18 (656.8 KB)