Hello Dorian and thank you very much for your excellent work!
My little problem is that somehow I can’t change the logo. When I add another image as a brush, all I see in the HUD is a solid white rectangle. I know it’s a minor issue, but hey, I’m a newbie, I HAVE to ask questions!
editable object works perfectly before build ligthing. When i build lighting only base material and hal arcviz default mats work correctly but the mats created by me dont show up ( world grid mat shows up ). ( ue 4.11 )
I just bought your tool and find it really useful for my current project. Everything is easy to setup and implement in my own project, and (almost) eveything is working fine. However, I stumbled across three problems yesterday:
I just can’t get my controller to work. Everything is working fine with a keyboard, even when using shortcuts, but I can’t figure how to use my controller. I tried reimporting the inputs I exported from your project several time, remapping the shortcuts, etc, nothing seems to work. Am I missing something in my setup?
After I finished one of my two levels, I tried building the lighting but, even though all my materials are showing up without any problem before building, some of them aren’t loading anymore, only showing world grid mat (just like Shkuk said). I tried moving my materials to a subfolder inside HALArchvizToolkit as Zorianpl advised, but I doesn’t seem to change anything.
I changed a bit your PostProcessOutline to better suit my needs (mainly adding a more intense glowing effect to outlined objects) but I get a strange flickering when the outline reaches its “max”. Since I only multiplied the edge color, I can’t find what’s causing this, what could it be related to?
Hope I don’t ask too much, and thank you in advance (to anybody who could help me)
Hello!!, does anyone knows why the minimap shows no transparency at all? i already change all the color and opacity values i found for it, and still nothing, but it works perfectly in demo map please help
Hi, I bought this content long ago, I have used really well until the version 4.10, but now after change to 4.13 it seems to not work properly. I have check many configurations, try in different ways but can’t solve. after that 10 day ago, i have register on their support page and ask, but not answers.
Update: I got an answer from their support page. A little long time, but I can understand.
But please keep updating this fantastic tool set (or cleaning the spaghetti BP) or even ask for help if needed, it will be a pleasure to share you what we have done with your toolkit
Hello, I’ve successfully integrated the toolkit in my project, thanks.
Now i have a problem, I want to add a settings button in the menu where one can be able to switch between graphic quality so I created a separate widget and I was hoping I’d find a way of calling it to the main UIFloorPlan widget but i’m lost… Is there a simpler way of adding it? (because my way was mostly guess work haha)
Hi. Has anyone that bought this toolkit been able to set it up with the latest version of UE? (4.15) . I’m interested in buying this toolkit, but I need some confirmation on this. Second, are the toolkit elements editable? I would like to use them as the starting point, then “heavily” modify the toolkit for other projects? Thanks
Incase someone else has this issue in the future - you need to double click on the PNG, and bring up its editor. Under type of image drop down, select UMG (or whatever they are calling it nowadays) - this will make it ‘obey’ the transparency in the png.
works in 4.16. I had it briefly working in 4.17 but I had to revert the project back to 4.16 because there is a bug with instanced meshes in 4.17 that broke my lighting.
Great Package over all but does anyone know ho to get the render stage working so it renders the thumb nails for material swaps? They never render anything usable no matter what I try.