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Hair turns black when using hair shader model in 4.11

New physically based hair shader model:

I have a hair model with three textures: baseColor, Opacity & Normal map. How do I use this new hair shader model? Can someone point me in the right direction? Just a quick and dirty explanation or an example of the material nodes.

I have 4.11 installed. When I switch to hair under shader model, it turns the hair black.

http://s4.postimg.org/ut8nyvi6l/image.jpg

Here it is if i switch back to default lit:

http://s13.postimg.org/vfzp750mf/bl1.jpg

translucent blending does that black thing
use masked instead