Hair strands render cost in SceneCapture2D

I use a SceneCapture2d to get SceneDepth and it cost a lot gpu usage. Seems like the capture is rendering hairStrands,but my capture is only render staticMesh and landScape.

339246-capture-1.png

339247-capture-2.png

339248-capture-3.png

Is there a hide components in scene capture node?

You mean the hidden actors list? I tried both,and the hair strands cluster culling cost still exist.