Hi everyone, I’m having an issue with the Hair shading model in UE5. When my character moves into areas with heavy Volumetric Fog, the hair sometimes turns bright white / washed out, as if the fog is over-illuminating it.
This only happens inside dense fog volumes, which under normal lighting the hair looks correct. I’m currently using the Hair shading model from the Metahuman Creator for the strands.
Has anyone encountered this before?
Any suggestions would be greatly appreciated. Thank you!
