I was working on a charater but during the hair shading process i noticed that when you look at the hair from the light it looks good, but when you look at it with the light behind the hair it “glows”.
Could you please help me solve this? I tried working with the “default lit” shader and while the other characters still look good, this one needs the “hair” one.
I will provide you with three images: two showing the model and one the material setup.
Did you try to remove the normal map from the tangent slot?
I don’t think you should use a normal map with this shading model.
You need to bake it in the shift-texture, which defines how the light is shifted on each hair strand. Also check the actual hair shader implementation on the “content examples” demo.
Dunno if you mean a flow- or a shifttexture by “tangent map”.
For shifttextures, I bake height/displacement maps and adapt this texture afterwards to my needs in photoshop.
I’m not sure how to bake a flowmap, but it’s not necessary, as long as your hairtexture is pointing in one direction, up/down for example.