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Hair Rendering?

The images above show a Mixamo character, and the same character brought in as an FBX in the Unreal engine.
I’m hoping to use the character as a scale reference for arch viz, but am not sure if there’s anything special I need to do to enable the hair.

Any tips?

After a few hours searching I stumbled on this great thread:
https://forums.unrealengine.com/development-discussion/content-creation/104294-hair-transparency-superpnj-problem

Was as simple as switching from the SRGB output to the Alpha.

See attached images of pre / post. Hope it helps someone else.



Here’s an image with the hair in working properly.