Thought it might be time to start sharing some screenshots from my latest experiment. Hair Rendering. Theres not a lot to look at for now. Mainly just rendering the strands of hair. The input file consists of 160 control strands that are then tessellated to produce around 40,000 strands of hair. Currently it does take a fairly hefty hit to the rendering, but this is mainly because it is highly unoptimized. There are a lot of places I can improve.
Primary strands only
Wireframe view of primary strands
Primary and Secondary strands
Currently using UNLIT lighting so thats why there is no real detail. I will probably have to code in a new lighting mode to get good lighting on the hair, also struggling with Aliasing.
Plans for the future:
- Simulation of hair - Using a similar approach to APEX cloth.
- Hair editor within the Unreal Editor to allow individual tweaking of things such as Baldness, Density, Color, Curliness, etc.
- Lighting model for the hair
I will continue to update this thread with new pictures and videos as I make progress.