Hair rendering problem

Hello everyone, this is my first post on this forum, i’m quite a beginner with unreal and i hope you can help me on this.
I tried to add some hairs on one of my 3d models, using this texture:

Here is how it looks in MAYA:

And here in Ue4:

So as you can see i have this weird problem, that the hairs are somehow clipping each other.
It’s probably not much, but i can’t figure it out.

Here is my material, it’s only a texture sample parameter 2D in translucent blendmode.

Thank you by advance :slight_smile:

Go to material details tab and change UTiling and VTiling . Adjust them to as needed .