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Hair- Emissive not working

Hello!
The emissive output doesn’t seem to do anything on a material using the “hair” shading model.
The preview sphere will glow but the character’s groom component(aka the hair or fur) will not.
This is true on 4.26 and 5.0EA.

A few questions…
Are others experiencing this?
and
Is this feature still be worked on? Or is there something special I need to do to enable it?
:grinning: Thanks!

I’m experiencing the same issue, also doesn’t seems to work in 4.27.0

Update
There is a console command to rectify this, emissive on the hair is disabled by default. Run r.hairstrands.visibility.emissive 1

Hello!

I am also having this issue, and may i ask if the r. command fix only works in 4.27?
I am using 4.26 yet using the console command does not rectify it in my case

Thanks!