Hades whip targets fixed point camera's center instead of intended direction

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

When using hades hook in third person, the hook animation goes in intended direction, but the center of fixed point camera device gets targeted instead.

Steps to Reproduce

  1. Place ‘Camera: Fixed Point’ device into the level.
  2. Place a breakable object and focus the center of the camera device on it.
  3. Use following option for the camera:
  • Add to Players on Start: Yes
  1. Place item granter and add ‘Hades Whip’ to the items list. Place a trigger device that when stepped on gives the player Hades Whip
  2. Place ‘Control: Third Person’ device on the island and modify following options:
  • Add to Players on Start: Yes
  • Facing Direction: Twin Stick
  • Targeting assistance: No
  • Targeting distance when aiming: No
  • Targeting Angle when Aiming: No
  1. Start the game, pick up the whip and move to camera view. Click on either mouse button to activate the whip. Animation goes in intended mouse direction, but the object in the middle of camera gets affected instead.

Expected Result

Whip affects the possible objects in animation direction

Observed Result

Whip affects the center of the observed camera

Platform(s)

PC, Unreal Editor for Fortnite

Island Code

1234-1234-1234

image
Reference image. Whip’s chain goes in upwards direction, but water in the center of fixed point camera gets affected.


Picture showing that the fixed point camera focuses to the exact area that gets affected by the whip.

Tried using other similar objects (such as grappler and harpoon gun) with the exact same setup and they function as intended.

Would really appreciate if this got fixed, thanks!

Hello, is anyone looking into this? What is the normal ETA to get any type of response?

FORT-733151 has been ‘Closed’. This issue won’t be fixed—please see examples of why this may be the case.