Is there any way to reduce the amount of jitter when you use scopes in games? If you try to use a scope in VR it can be nearly impossible to keep the scenecapturecomponent2d still while trying to aim. There is so much jitter. Is there anything that can be done in BP that can stabilize this?
You can add exponential moving average type smoothing, but keep in mind it’s always going to be a game between smoothness and latency.
How would you go about doing that?
Every frame the transform of the capture component should be a lerp between the transform derived from the controller/rigid body, and the transform it had in the previous frame. The blending weight determines how smooth it will be.