Greeting Community !
I want to share with you how to use QtCreator with yours Unreal Engine 4 projects !
First, you may ask : Why just keeping VS Express 2013 ?
Here is some point :
- QtCreator is realy fast
- QtCreator intellisense works 1000% better than Visual C++
- QtCreator have a lot of refactoring options
- QtCreator have a lot of usefull shortcut like F4 to switch header source, F2 to go to definition (instantly) … etc
At the end of the guide you will be able to :
- Use QtCreator with full intellisense support
- Build with QtCreator your Unreal Engine 4 Project
- Run with QtCreator your Unreal Engine 4 Project
So this guide assume that you have installed Qt with QtCreator like with this link :
http://download.qt-project.org/official_releases/qt/5.3/5.3.0/qt-opensource-windows-x86-mingw482_opengl-5.3.0.exe
Then to make it work we have to create our own .pro file wich is the project extension for QtCreator.
We gonna call our project YourProject as an example
1./ Create a file YourProject.pro in your root project directory (next to your uproject file) and copy this into :
TEMPLATE = app
CONFIG += console
CONFIG -= app_bundle
CONFIG -= qt
# Declare and assign specific variable, you may change this path to work (do not add \ at the end of path !)
UNREAL_PATH = C:\Program Files\Unreal Engine
VISUAL_PATH = C:\Program Files (x86)\Microsoft Visual Studio 12.0
# Will define all unreal defines
include(defines.pri)
# Project source path (you may complete this)
HEADERS += Source\YourProject\*.h
SOURCES += Source\YourProject\*.cpp
# Project include path (you also may complete this)
INCLUDEPATH += Source\YourProject
# include path for generated files
INCLUDEPATH += Intermediate\Build\Win64\Inc\YourProject
# Will add all unreal include path
include(includes.pri)
2./ Create a file defines.pri next to YourProject.pro and copy this into :
DEFINES += "$(NMakePreprocessorDefinitions)"
DEFINES += "UE_GAME=1"
DEFINES += "IS_PROGRAM=0"
DEFINES += "UE_ROCKET=1"
DEFINES += "UNICODE"
DEFINES += "_UNICODE"
DEFINES += "__UNREAL__"
DEFINES += "IS_MONOLITHIC=1"
DEFINES += "WITH_ENGINE=1"
DEFINES += "WITH_UNREAL_DEVELOPER_TOOLS=1"
DEFINES += "WITH_COREUOBJECT=1"
DEFINES += "USE_STATS_WITHOUT_ENGINE=0"
DEFINES += "WITH_PLUGIN_SUPPORT=0"
DEFINES += "USE_LOGGING_IN_SHIPPING=0"
DEFINES += "UE_BUILD_MINIMAL=1"
DEFINES += "WITH_EDITOR=1"
DEFINES += "WITH_EDITORONLY_DATA=0"
DEFINES += "WITH_SERVER_CODE=1"
DEFINES += "UBT_COMPILED_PLATFORM=Win64"
DEFINES += "WIN32=1"
DEFINES += "_WIN32_WINNT=0x0600"
DEFINES += "WINVER=0x0600"
DEFINES += "PLATFORM_WINDOWS=1"
DEFINES += "NDEBUG=1"
DEFINES += "UE_BUILD_DEVELOPMENT=1"
DEFINES += "UE_ENGINE_DIRECTORY=$$UNREAL_PATH/4.2/Engine/"
DEFINES += "ORIGINAL_FILE_NAME="YourProject.exe""
DEFINES += "YourProject_API="
DEFINES += "UE_ENABLE_ICU=1"
DEFINES += "WITH_STEAMWORKS=0"
DEFINES += "WITH_DIRECTXMATH=0"
DEFINES += "CORE_API="
DEFINES += "COREUOBJECT_API="
DEFINES += "WITH_PHYSX=1"
DEFINES += "WITH_APEX=1"
DEFINES += "WITH_RECAST=1"
DEFINES += "WITH_SPEEDTREE=0"
DEFINES += "ENGINE_API="
DEFINES += "SLATE_API="
DEFINES += "INPUTCORE_API="
DEFINES += "SLATECORE_API="
DEFINES += "MESSAGING_API="
DEFINES += "RENDERCORE_API="
DEFINES += "RHI_API="
DEFINES += "SHADERCORE_API="
DEFINES += "ASSETREGISTRY_API="
DEFINES += "ENGINEMESSAGES_API="
DEFINES += "ENGINESETTINGS_API="
DEFINES += "SYNTHBENCHMARK_API="
DEFINES += "RENDERER_API="
DEFINES += "UE_EDITOR=1"
DEFINES += "GITSOURCECONTROL_API="
DEFINES += "EDITORSTYLE_API="
DEFINES += "SOURCECONTROL_API="
DEFINES += "USE_NETWORK_PROFILER=1"
DEFINES += "WITH_SIMPLYGON=0"
DEFINES += "UNREALED_API="
DEFINES += "BSPMODE_API="
DEFINES += "DOCUMENTATION_API="
DEFINES += "PROJECTS_API="
DEFINES += "SANDBOXFILE_API="
DEFINES += "UNREALEDMESSAGES_API="
DEFINES += "BLUEPRINTGRAPH_API="
DEFINES += "XAUDIO2_API="
DEFINES += "USERFEEDBACK_API="
DEFINES += "COLLECTIONMANAGER_API="
4./ Create a file includes.pri next to YourProject.pro and copy this into :
# Engine include path
INCLUDEPATH += "$(NMakeIncludeSearchPath)"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Internationalization"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Async"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Concurrency"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Containers"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Delegates"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\GenericPlatform"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\HAL"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Math"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Misc"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Modules"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Modules\Boilerplate"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\ProfilingDebugging"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Serialization"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Serialization\Json"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Stats"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Templates"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\UObject"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Core\Public\Windows"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\CoreUObject\Classes"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\CoreUObject"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\CoreUObject\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\CoreUObject\Public\Blueprint"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\CoreUObject\Public\Misc"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\CoreUObject\Public\Serialization"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\CoreUObject\Public\Templates"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\CoreUObject\Public\UObject"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Engine\Classes"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\Engine"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Engine\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Engine\Public\AI"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Engine\Public\Landscape"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Engine\Public\Net"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Engine\Public\Slate"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Engine\Public\Tests"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\Slate"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Framework"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Framework\Application"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Framework\Commands"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Framework\Docking"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Framework\Layout"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Framework\MultiBox"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Framework\Notifications"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Framework\Styling"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Framework\Text"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Framework\Views"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets\Colors"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets\Docking"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets\Images"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets\Input"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets\Layout"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets\Navigation"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets\Notifications"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets\Testing"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets\Text"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets\Tutorials"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Slate\Public\Widgets\Views"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\InputCore\Classes"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\InputCore"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\InputCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\SlateCore"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Animation"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Application"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Brushes"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Fonts"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Input"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Layout"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Logging"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Rendering"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Sound"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Styling"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Textures"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Types"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SlateCore\Public\Widgets"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\Messaging"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Messaging\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Messaging\Public\Common"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Messaging\Public\Interfaces"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\RenderCore"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\RenderCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\RHI"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\RHI\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\ShaderCore"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\ShaderCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\AssetRegistry"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\AssetRegistry\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\EngineMessages\Classes"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\EngineMessages"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\EngineMessages\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\EngineSettings\Classes"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\EngineSettings"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\EngineSettings\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\SynthBenchmark"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Developer\SynthBenchmark\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\Renderer"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Renderer\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\EditorStyle"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\EditorStyle\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\EditorStyle\Public\Classes"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\EditorStyle\Public\Interfaces"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\SourceControl"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Developer\SourceControl\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Programs\UnrealLightmass\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UnrealEd\Classes"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\UnrealEd"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UnrealEd\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UnrealEd\Public\Commandlets"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UnrealEd\Public\Dialogs"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UnrealEd\Public\DragAndDrop"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UnrealEd\Public\Features"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UnrealEd\Public\Kismet2"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UnrealEd\Public\Layers"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UnrealEd\Public\Toolkits"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\BspMode"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\BspMode\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\Documentation"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\Documentation\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\Projects"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Projects\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Projects\Public\Interfaces"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\SandboxFile"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\SandboxFile\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UnrealEdMessages\Classes"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\UnrealEdMessages"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UnrealEdMessages\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\BlueprintGraph\Classes"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\BlueprintGraph"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\BlueprintGraph\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\XAudio2"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Runtime\Windows\XAudio2\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\UserFeedback"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Editor\UserFeedback\Public"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Intermediate\Build\Win64\Inc\CollectionManager"
INCLUDEPATH += "$$UNREAL_PATH\4.2\Engine\Source\Developer\CollectionManager\Public"
INCLUDEPATH += "$$VISUAL_PATH\VC\INCLUDE"
INCLUDEPATH += "C:\Program Files (x86)\Windows Kits\8.1\include\shared"
INCLUDEPATH += "C:\Program Files (x86)\Windows Kits\8.1\include\um"
INCLUDEPATH += "C:\Program Files (x86)\Windows Kits\8.1\include\winrt"
Basically the defines.pri and includes.pri will store specific include and define that can be found into Visual C++ project.
Once you have done that you can already open YourProject.pro with QtCreator and have full intellisense support !
Now we are gonna do some stuff allowing you to build outside of VS Express
1./ Add your C:\Program Files\Unreal Engine\4.2\Engine\Binaries\DotNET equivalent to your windows PATH (search on internet how to add something to Windows path if you don’t know how to do it)
2./ Close and relaunch your windows explorer to refresh your PATH ! (if you don’t do it, it will not find UnrealBuildTool.exe)
3./ Create a file BUILD_DLL.bat and copy this into :
UnrealBuildTool.exe YourProjectEditor Win64 Development "%CD%\YourProject.uproject" -rocket
4./ In QtCreator you must go into your project settings in Build and remove all compilations steps, then add a Custom Process Step and set Command to BUILD_DLL.bat and Working Directory to your root project directory
Now when you hit build button (the hammer) or press CTRL + B QtCreator will run the BUILD_DLL.bat and build your project =)
The last step is the execution
1./ Add your C:\Program Files\Unreal Engine\4.2\Engine\Binaries\Win64 equivalent to your windows PATH (search on internet how to add something to Windows path if you don’t know how to do it)
2./ Close and relaunch your windows explorer to refresh your PATH ! (if you don’t do it, it will not find UE4Editor.exe)
3./ Create a file LaunchSolo.bat and copy this into :
START UE4Editor.exe "%CD%\YourProject.uproject" Your_Map?game=YourProject -game -ResX=1280 -ResY=720
EXIT
4./ In QtCreator you must go into your project settings in Run and add a Custom Executable and set Executable to LaunchSolo.bat and Working Directory to your root project directory
Now when your hit the play button or press CTRL + R QtCreator will run LaunchSolo.bat and launch your project =)
Your are now ready to develop using QtCreator ! (Congratulation !)
This guide could be use with other IDE like Eclipse as well
I realy hope this will help you !
Bests
Thanks to W1930U7 for his video !
https://docs.google.com/file/d/0B0eV5r9stGxaMGpkQ2ZsTmh2REU/edit
PS: If you have questions, first re-read the guide to make sure you don’t forgot anything and then ask it !
PS: Wiki link : A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums