Guards Device HP resets to 100 when player enter/leave server

Summary

Guard health resets to 100 HP when players join or leave the server.

I have Guard Spawners configured with custom health values (for example, 5 HP). At the beginning of the match, guards correctly spawn with the configured health and can be eliminated with one hit.

However, when another player joins or leaves the server, all existing guards immediately reset to exactly 100 HP instead of keeping their configured/custom health values.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place a Guard Spawner device.
  2. Set custom guard health values (example: 5 HP).
  3. Start the game and confirm guards have the correct health.
  4. Have a player join or leave the server.
  5. Damage the same guards again.

Expected Result

Expected Result
Guards should keep their configured/custom health values throughout the match.

Observed Result

Observed Result
Existing guards reset to exactly 100 HP after a player joins or leaves the server.

Platform(s)

PC

Island Code

7692-8954-6096

I have a similar issue.. but with max shield being returned to 100, when it is set to 1. Any guard spawned while my player is respawning after elimination is set to 100. I am in a one player game, and it only seems to be during the transition time from elimination to respawn. Once the player is back in game, the set shield stat sets all newly spawned guards correctly again at 1.0.

FORT-1109729 has been ‘Backlogged’. This is an issue that is in a queue to be addressed.