Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
AI
Summary
Guards set to AI Patrol Path Nodes do not attack players.
I am confident my Team settings etc are correct as when the Guards are placed to spawn natively there is no issue, they attack players as expected. Once I then take or copy those Guards and assign them a Path number they spawn in but no longer attack any players.
Steps to Reproduce
Place a Guard, drop an Epic Heavy Assault Rifle on the Gurad and set them to attack players. Start the game to confirm the Guard is behaving as expected.
Place an AI Patrol Path Node, set to Stop At End. Copy the Guard and assign them to the AI Node.
Expected Result
The original Guard will attack players the copied Guard associated with the AI Node will not attack.
Observed Result
Guards do not react to players correctly.
Platform(s)
PS5